Software Development Assistant
Web Design
ND6 Software
ND22 Games
ND20 Website
ASP - MVC5
Software Tools
Books & Articles
Web Sites
Unit 22: Developing Computer Games
Assessment 3:
Game Coding Part 4 - Move Crab
P4:
Develop a computer game for a given specifcation
P5:
Follow a test strategy to test and debug a computer game
M3:
Use a Variety of Testing Tools
D2:
explain how the structure and design of a game can assist in maintenance and capacity for extension.
Lesson Activities
75 min Tutor
Demonstrate how get an actor moving around the world by pressing keys. Also how not go through abjects, and how to eat or kill other objects.
75 min Students:
Work in pairs to move objects around and avoid going through obstacles, and to eat food.
15 min Tutor
Explains how to conduct and record black box tests on the game (
see example pdf
).
15 min Students
Take a copy of the
Test Log document
and start entering game tests.
Useful Resources
Video:
Moving the Crab.
Moving the crab using keys, and avoiding and eating objects.
Video:
Game Testing
Examples of three ways of testing that the game works