Unit 22: Developing Computer Games

Assessment 3: Game Coding Part 4 - Move Crab

  • P4: Develop a computer game for a given specifcation
  • P5: Follow a test strategy to test and debug a computer game
  • M3: Use a Variety of Testing Tools
  • D2: explain how the structure and design of a game can assist in maintenance and capacity for extension.

Lesson Activities

  1. 75 min Tutor Demonstrate how get an actor moving around the world by pressing keys. Also how not go through abjects, and how to eat or kill other objects.
  2. 75 min Students: Work in pairs to move objects around and avoid going through obstacles, and to eat food.
  3. 15 min Tutor Explains how to conduct and record black box tests on the game (see example pdf).
  4. 15 min Students Take a copy of the Test Log document and start entering game tests.

Useful Resources

  • Video: Moving the Crab. Moving the crab using keys, and avoiding and eating objects.
  • Video: Game Testing Examples of three ways of testing that the game works