Unit 22: Developing Computer Games

Overall Aims

Unit Specification: Unit 22 Developing Computer Games

  • Understand the impact of the gaming revolution on society
  • Know the different types of computer game
  • Be able to design and develop computer games
  • Be able to test and document computer games

Assessments

  1. 19/01/2015: Assessment 1 - Games & Society
  2. 28/01/2015: Assessment 2 - Game Design
  3. 15/03/2015: Assessment 3 - Game Coding

Assessment Criteria

P1: Explain the impact of computer games on society P2: describe the different types of computer games
P3: Produce a design for a computer game for a given specification (Unit 15 P3) P4: Develop a computer game for a given specifcation (Unit 15 P4)
P5: Follow a test strategy to test and debug a computer game (Unit 15 P5) P6: produce user documentation for a computer game (Unit 15 P5)
P7: Produce technical documentation for a computer game (Unit 15 M4)

Grading Criteria

The following resources may help, but for the grading criteria you are encourages to find your own sources, and to reference them in your answers. Wikipedia should be ragarded as a starting point, but not used as an authorative reference.

M1: determine appropriate data types for a computer game and show how they are declared D2: explain how the structure and design of a game can assist in maintenance and capacity for extension.
M2: use appropriate selection and iteration methods for a computer game M3: Use a variety of testing tools
M4: suggest improvements to a computer game following user feedback. D1: examine the psychological effects of computer gaming on individuals and society

You need to choose a game that can be easily extended in order to provide evidence for D2

You need to record the feedback you got from your other student pair in order to get suggestions for improvement. You can also get them to play the game, and suggest improvements.