Unit 22: Developing Computer Games

Assessment 3: Game Coding Part 2

  • P4: Develop a computer game for a given specifcation
  • P6: produce user documentation for a computer game
  • P7: Produce technical documentation for a computer game
  • M2: use appropriate selection and iteration methods for a computer game
  • D2: explain how the structure and design of a game can assist in maintenance and capacity for extension.

Lesson Activities

  1. 90 min Tutor Demonstrate how to code and test a class suitable for displaying instructions to the user of the game. Show how code can be continuously re-factored to match best practice design principles.
  2. 90 min Students: Work in pairs to create a class suitable for displaying instructions for the specified game.

Useful Resources