Unit 22: Developing Computer Games
Overall Aims
Unit Specification:
Unit 22 Developing Computer Games
- Understand the impact of the gaming revolution on society
- Know the different types of computer game
- Be able to design and develop computer games
- Be able to test and document computer games
Assessments
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19/01/2015:
Assessment 1 - Games & Society
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28/01/2015:
Assessment 2 - Game Design
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15/03/2015:
Assessment 3 - Game Coding
Assessment Criteria
P1: Explain the impact of computer games on society
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P2: describe the different types of computer games
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P3: Produce a design for a computer game for a given specification
(Unit 15 P3)
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P4: Develop a computer game for a given specifcation
(Unit 15 P4)
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P5: Follow a test strategy to test and debug a computer game
(Unit 15 P5)
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P6: produce user documentation for a computer game
(Unit 15 P5)
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P7: Produce technical documentation for a computer game
(Unit 15 M4)
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Grading Criteria
The following resources may help, but for the grading
criteria you are encourages to find your own sources, and
to reference them in your answers. Wikipedia should be
ragarded as a starting point, but not used as an authorative
reference.
M1:
determine appropriate data types for a computer game
and show how they are declared
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D2:
explain how the structure and design of a game can
assist in maintenance and capacity for extension.
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M2:
use appropriate selection and iteration methods for a computer game
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M3:
Use a variety of testing tools
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M4:
suggest improvements to a computer game following user feedback.
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D1:
examine the psychological effects of computer gaming
on individuals and society
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You need to choose a game that can be easily extended in
order to provide evidence for D2
You need to record the feedback you got from your other
student pair in order to get suggestions for improvement.
You can also get them to play the game, and suggest improvements.