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Unit 22: Developing Computer Games
Assessment 2:
Game Design
P3:
Produce a design for a computer game for a given specification
M1:
determine appropriate data types for a computer game and show how they are declared
M4:
suggest improvements to a computer game following user feedback.
Lesson Activities
15 min Tutor:
Explain Assessment 2 in detail and answer any questions.
15 min Tutor:
Explain Parameters and Return types and demonstrate how to add them to the game class diagram.
15 min Students:
Add
Parameters
and
Return types
to the game class diagram.
20 min Students & Tutor:
Conduct a Design walkthrough in a group of five to identify any errors, omissions, ambiguities and improvements.
P3 - Students:
Record a list of all agreed design improvements and identify who will be responsible for making them.
M4 - Students:
Record a list of all suggested game improvements.
Useful Resources
Creating Class Diagrams in Visual Paradigm
Change Your Design Using UML Modelling
this is an easy to understand business scenario that shows how to develop a full UML model
Effective Design Walkthroughs
a detailed guide to how to hold design walkthroughs
Testing UML Designs
this is an in depth research paper looking at a systematic way of testing UML models. For interest only.