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Unit 22: Developing Computer Games
Assessment 3:
Game Coding Part 3
P4:
Develop a computer game for a given specifcation
P6:
produce user documentation for a computer game
P7:
Produce technical documentation for a computer game
M2:
use appropriate selection and iteration methods for a computer game
D2:
explain how the structure and design of a game can assist in maintenance and capacity for extension.
Lesson Activities
90 min Tutor
Demonstrate how to add buttons to start the game, by removing the Game instructions and populating the game world.
90 min Students:
Work in pairs to remove the game instructions, and populate the game world.
Useful Resources
Video:
Starting the Game.
Removing the MessageBox, and populating the world ready to start the game.
Video:
Starting a Level
Creating a class that can define a map for the world, and use that map to add all the actors needed at the start of a level.