Unit 22: Developing Computer Games

Assessment 3: Game Coding Part 3

  • P4: Develop a computer game for a given specifcation
  • P6: produce user documentation for a computer game
  • P7: Produce technical documentation for a computer game
  • M2: use appropriate selection and iteration methods for a computer game
  • D2: explain how the structure and design of a game can assist in maintenance and capacity for extension.

Lesson Activities

  1. 90 min Tutor Demonstrate how to add buttons to start the game, by removing the Game instructions and populating the game world.
  2. 90 min Students: Work in pairs to remove the game instructions, and populate the game world.

Useful Resources

  • Video: Starting the Game. Removing the MessageBox, and populating the world ready to start the game.
  • Video: Starting a Level Creating a class that can define a map for the world, and use that map to add all the actors needed at the start of a level.