Extended National Diploma in IT

Unit 22: Developing Computer Games - Move Crab

The player moves the crab in order to eat worms. Counters are used to display the change in level, energy and the score

Learning Aim

  1. Be able to design and develop computer games
  2. Be able to test and document computer games

Assessments

  1. 27th Mar Assessment 3: Game Coding and Testing

Activities - Java Code: Move Crab(28-Feb-2017)

Lesson Lesson Activity Assessment of Learning Skill Developed

Develop a computer game for a given specifcation

Follow a test strategy to test and debug a computer game

implement a working object oriented application to meet defined requirements

Test an Object-Oriented Application

analyse actual test results against expected results to identify discrepancies

1.1
  • 60 min Demonstration of the player moving the crab around the landscape in order to eat worms
  • 30 min Demonstration of adding tests to check that the code is working properly
  • Check move()
  • Check Testing
  • Debugging Code
  • Java Coding
1.2
  • 60 min Demonstration of playing the game and providing onscreen user feedback
  • 30 min Checking the progress of each team, and helping to debug and extend the code
  • Check act()
  • Check Game
  • Game Design
  • Java Coding
1.3
  • 60 min Checking the progress of each team, and helping to debug and extend the code
  • Check Game Code
  • Check Testing
  • Check Refactoring
  • Debugging Code
  • Java Coding
  • Refactoring

Useful Resources

Week Index