The aim of this unit is to ensure learners know about different types of computer game, understand the impact gaming has on society and are able to design, develop, test and document computer games This game will be designed using a CASE tool Visual Paradigm 13.1 (goto Try Now) ) and developed in Greenfoot using the Java programming language
P1 Explain the impact of computer games on society | P2 Describe the different types of computer games |
Unit 15 P3 P3 Produce a design for a computer game for a given specification |
Unit 15 P4 P4 Develop a computer game for a given specifcation |
Unit 15 P5 P5 Follow a test strategy to test and debug a computer game |
Unit 15 P6 P6 Produce user documentation for a computer game |
Unit 15 M4 P7 Produce technical documentation for a computer game |
M1 Determine appropriate data types for a computer game and show how they are declared | M2 Use appropriate selection and iteration methods for a computer game |
M3 Use a variety of testing tools | M4: Suggest improvements to a computer game following user feedback. |
D1 Examine the psychological effects of computer gaming on individuals and society | D2 Explain how the structure and design of a game can assist in maintenance and capacity for extension. |