Higher Nationals in Engineering

Overview - Unit 112: Computer Programming Techniques

This week will focus on getting something to happen in the game

Learning Outcomes

  1. Be able to design and develop code using structured programming methods
  2. Be able to use modularisation appropriate to the chosen programming language
  3. Be able to create and apply appropriate test schedules

Assessments

  1. 29/Jun/2016 Assessment A112.3: Software Testing Final

Week 6 Lesson Activities - Game Testing (01-Jun-2016)

  1. 60 min Demonstration of populating the world with game objects using a Map class
  2. 15 min Demonstration of testing the game using black box tests
  3. 15 min Demonstration of setting a breakpoint to examine the internal workings of the program
  4. 30 min Checking the progress of each team, and helping to debug and extend the code

Week 6 Lesson 2 Activities - Playing the Game (01-Jun-2016)

  1. 60 min Demonstration of the player moving the crab around the landscape in order to eat worms
  2. 60 min Demonstration of playing the game and providing onscreen user feedback
  3. 30 min Checking the progress of each team, and helping to debug and extend the code

Useful Resources

Lesson Index