Higher Nationals in Engineering
Overview - Unit 112: Computer Programming Techniques
This week will focus on getting something to
happen in the game
Learning Outcomes
- Be able to design and develop code using structured programming methods
- Be able to use modularisation appropriate to the chosen programming language
- Be able to create and apply appropriate test schedules
Assessments
-
29/Jun/2016
Assessment A112.3: Software Testing
Final
Week 6 Lesson Activities - Game Testing (01-Jun-2016)
-
60 min
Demonstration of populating the world
with game objects using a Map class
-
15 min
Demonstration of testing the game
using black box tests
-
15 min
Demonstration of setting a breakpoint to examine
the internal workings of the program
-
30 min
Checking the progress of each team, and helping
to debug and extend the code
Week 6 Lesson 2 Activities - Playing the Game (01-Jun-2016)
-
60 min
Demonstration of the player moving the crab
around the landscape in order to eat worms
-
60 min
Demonstration of playing the game
and providing onscreen user feedback
-
30 min
Checking the progress of each team, and helping
to debug and extend the code
Useful Resources