Higher Nationals in Engineering
Overview - Unit 112: Computer Programming Techniques
This week will focus on introducing Java, and how to
create simple classes with attributes and methods
Learning Outcomes
- Be able to design and develop code using structured programming methods
Assessments
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11/May/2016
Assessment A112.1: Software Design
Final
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25/May/2016
Assessment A112.2: Software Coding
Final
Week 4 Lesson Activities - Activity Diagrams (11-May-2016)
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Create an Activity Diagram for your chosen game
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Check your completed design for consistancy and omissions. Make sure
each team members contributions are clearly identified.
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Select Tools -> Doc and select the Use Case, Class and Activity
diagrams. Make sure the output path is set to a suitable location.
member names are included.
Example Content
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Update the cover sheet, make sure all team
member names are included. Example Cover Sheet
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Update the headers and footers, make sure all team
member names are included.
Example Headers & Footers
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Update the Options to match the example
Example Options
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Select a suitable
Example Headers & Footers
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Generate the final report in Visual Paradigm as a PDF, and submit
it on Oaklearn as the evidence for Assessment 1.
Week 4 Lesson 2 Activities - Java Programming (11-May-2016)
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Create a new TicketMachine Visual Paradigm local project. Add a class diagram
and a TicketMachine class with suitable attributes and methods.
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Create an empty BlueJ TicketMachine project
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Generate Java from the Visual Paradigm class diagram and add to
the BlueJ project
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Get a basic version of the ticket machine working
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Document examples of syntax and semantic errors in a word document.
Useful Resources